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How JPEG XS powered all 104 FIFA® World Cup matches

23.07.26 07:08 AM By Julie Van Roy

   ⏱ 5 min read

Now that the fever of the 2026 world cup is coming to an end, it’s clear that the 2026 World Cup has set a new benchmark for Live Sport Production. Covering 104 matches across 16 venues in Canada, Mexico and the United States, Host Broadcast Services (HBS) delivered every game in UHD HDR while generating close to 9,000 hours of content. This level of production required distributed media infrastructure and teams on a scale unseen before.


JPEG XS & ST 2110 formed the backbone of the contribution network that made this decentralization possible. 

Centralized Operations, Distributed Venues

While local Venue-Based Production was used with 16 local production teams, HBS centralized replay, graphics, camera shading, and audio mixing at the International Broadcast Center (IBC) in Dallas. Moreover, post-production was also centralized in the Non-Live Production Hub in London, where editorial teams produced highlights, features and digital content for worldwide distribution.


The Extended Stadium Feed (ESF), which served as the primary programme feed, was transported uncompressed using ST 2110 in UHD resolution from venues to the IBC. However, with around 45 cameras per stadium and network capacity constrained to 100 Gb per redundant transport path, additional feeds were carried using JPEG XS. Operating at around 10:1 compression, the video technology significantly reduces bandwidth consumption while preserving visual quality and maintaining sub-frame latency. Its native integration within ST 2110 environments also allows compressed and uncompressed streams to coexist seamlessly within the same workflow.

Low-Latency and Sync, Throughout the Entire Delivery Workflow

Remote camera shading was one area where these capabilities proved particularly valuable. Many games were played under changing daylight conditions, requiring continuous image adjustments to maintain a consistent visual appearance. By transporting camera signals with JPEG XS, operators based in Dallas were able to monitor and control cameras located thousands of kilometres away while preserving the responsiveness required for live production.


Low latency was equally important for commentary workflows. Forwarding return feeds back to the venues using JPEG XS meant keeping latency to an absolute minimum, allowing commentators to follow the programme output while minimizing any perceptible delay relative to the live action unfolding in front of them.

JPEG XS also played a role in the post-production chain. Live content was transported from Dallas to the Non-Live Production Hub in London, reducing the bandwidth requirements of the transatlantic connection while ensuring the video quality and timing consistency needed for editing workflows. Once ingested, completed content packages could then be distributed using file-based delivery over standard IP networks.

For global live distribution, right holders received content from the IBC in an SDI format. Many broadcasters subsequently encoded these signals using JPEG XS for contribution back to their own facilities. The codec's low-latency characteristics helped maintain synchronization between the host broadcast feed, on-site commentary positions and additional content generated in remote studio environments, enabling more flexible production models without compromising the viewer experience.

A Blueprint for the Future of Broadcast

The FIFA World Cup 2026 was more than a showcase of JPEG XS performance; it validated a new production paradigm. By enabling low-latency transport of high-quality video throughout a vast distributed infrastructure, JPEG XS allowed HBS to centralize specialist operations, optimize resources, and maintain a consistent production standard across 16 venues and three countries. In doing so, the tournament demonstrated that large-scale remote production is no longer an experimental concept but a proven operational reality. As broadcasters prepare for increasingly complex and geographically distributed events, the World Cup may ultimately be remembered not only as one of the largest live sports production ever undertaken, but also as the moment when JPEG XS helped establish the blueprint for the future of broadcast production.


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